The Rest of November – Stagnation Sets in

I’ve been a bit busy doing stuff, some important some less so (latter includes sorting the War of Resistance counters to see which ones are missing, if any – bought a used one from Noble Knights along with Scorched Earth, The Urals and Wavell’s War) so the blog has been neglected.

Both sides have been maneuvering to outflank the exposed parts of enemy’s supply lines, but little has happened combat-wise.

36 Nov I - LoyalistMy original plan was to attack on Valencia by the end of the year (assisted with the Italian navy) but Tim’s been reinforcing that area too well. Cartagena-Murcia-Alicante area got isolated from the rest of the Loyalist territory but as they are the three reinforcement cities in the area, they act as full general supply sources.

End of Nov II Insurgent Turn

End of Nov II Insurgent Turn


Annoyingly, Tim circled my Catalan screen and destroyed one step of attack supply that was sitting behind my units. Let’s see if I can extend some revenge on those units. Yes, it’s a little pesky unit, and killing it won’t make much of a difference in the big picture, but it cannot go unpunished.

End of November

End of November



Nov I 36 Insurgent aka. the “Santander Disaster”

This turn we did online which gave me a bit less time to plan for my actions and I went more with my gut-feeling than usual (as if I ever plan anything in advance, bah).

I wanted to see if I could overrun Lorca, but due to mud (weather roll was no change up north = mud and clear (which will mean mud for the rest of the year) in the south) the artillery couldn’t make it. As the Germans have not extended the autobahn network this far south, even the roads are difficult going for artillery, 4 MPs per hex. To accumulate this failure, I even forgot to attack Lorca in the Combat Phase!!! *bangs head on keyboard*

Up north I pretty much just started forming my lines and keep pushing the Loyalists to their main areas. I decided to have a go at the Santandero as they’re the weakest of the Gobernitos. I gathered all units I could muster. BBTF and CATF provided naval fire support and Junker Ju 52s and Brequet 19s flew ground support. The defenders kept their ground, refusing to yield in the face of air support and hugged the walls of the city (dot city +1 modifier negated the enemy air support -1 modifier and the militia check was just barely a Normal. The attack was then conducted at 2:1 odds, with a -2 modifier for mud. Attacker halved. Ouch, that hurt.

Another rule misread so far… naval units replenish at Naval Bases. I’ve been replenishing them in any ol’ port – mostly it has been in Ceuta (which is a Naval Base) when the number of MPs has counted, other times the task forces would have had enough MPs to make it to El Ferrol etc.

Northern front is reeling from the Santander Disaster. South advances slowly.

Northern front is reeling from the Santander Disaster. South advances slowly.


Oct II 36 – Loyalist Line Stiffens

We agreed to continue the game as a “What-if” scenario. To compensate for my unwarranted advantage we’ll use the Loyalist Tank Division optional rule, I’ll not take any of the limited replacements and will forfeit the next 5 inf RPs. Also, all clear weather for the rest of the year will be mud.

I did not feel great about this whole thing. I was so elated that I had the Loyalists somewhat in the ropes, at least surface area wise. Scoring-wise it may not be the case. Jan I 37 will start giving me some indication.

Anyhow. This turn Tim made some counter-attacks. The gutsiest one was an attack on Malaga – as Tim said, he’ll either get the units in his replacement pool (he has limited number of units to be able to be replaced and plenty of unused replacement points) or he gets Malaga, either way, it’s a win-win for him.

While I was trying to recover from my disappointment on the rules mistakes, I concentrated on improving the Vassal module. Now the map is a bit more uniform in color and I created new counters. One of the fanciest is the rail break, see if you can spot it. (The jpg is at 50% instead of its usual 33% this time.)

End of October - and a new Vassal module version (0.6 now)

End of October – and a new Vassal module version (0.6 now)

Contamination, i.e. missed rules

Now that I was skimming rules to see whether Madrid can replace troops etc. I noticed two rules sections that I (and I guess Tim as well) have missed.

Cities start producing replacement points for their owner four turns after they have been pacified. We’ve used them instantly – this has given me extra some 4-5 RPs more than for Tim, by now. This shouldn’t be a big factor. But I had also missed that not only C/M units, but cavalry as well counts double its size for transportation. And I had shipped all my cavalry units out of Africa as soon possible ever since the game started, and I just received my second NT a month or two ago.

As far as I’m concerned, if I win this game, it doesn’t count. I’ve received unfair advantage. I’d like to play it to the end, though, so that I’d learn what to do and what not to do in future play times.

Oct II 36 Insurgent – The Weather Shows Up

For the first time during this war, the weather conditions change. Atlantic is no longer calm but the waves start being rough, and the northern half of Spain has rain that turns the ground into mud. This will make it harder for me to push the Republicans out of my areas and I need to start creating “killer stacks” to compensate for the general -2 modifier. Also, railroads really start playing an important role in moving stuff around.

I spent 1 resource point to temporarily increase my rail cap. I really needed that 10 extra REs of capacity to haul attack supply to where I will use it. There are four main objectives this turn, all related to supply:

  1. Oviedo needs to have its supply lines restored. The attack burned one step of attack supply, but Oviedo had 3 steps to begin with and it will produce more. That attack was a certain win.
  2. Madrid’s supply lines need to be cut. I claimed a rail hex on both the eastern and south-eastern rail line, and pushed for a more assertive measure on the southern rail line. Attack to re-claim Albacete succeeded – that’ll hopefully keep the international troops at bay for a while.
  3. Get the “Catalan screen” back in supply. That was managed by movement alone. Now a supply chain has been made at the same time cutting off some Loyalist units from supply as an added bonus.
  4. Keep Malagan nuisance out of supply. Let the bastards starve on their mountain.

I also made a bit of progress in the south, but the anarchists saw it coming and retreated before combat.

Air missions:

Logrono (23A:2201)                                  Bre.19 stages to Jaen (23A:3617) – range 31 hexes, waypoint 23A:3005 -> GS mission in Albacete (23A:3609) – range 8 hexes

San Sebastian (33:1932)            Mixed B transfer mission -> Vigo (23A:0617) – 26 hexes -> Huelva (23A:3027) – 25 hexes -> Almeria (23A:4317) – 17 hexes


Spend 1 step of attack supply at Oviedo (23A:1007: 1-2-6* Inf III; Oviedo: 2-5 Inf X (Req), 1-6 Art III, 3x 1-6 Inf III)


Oviedo (23A:1007), 23A:1008, 23A:1109 and 23A:1208 -> 23A:1108

Initial odds:                      8.5:0.75 = 11.33:1

Militia reliability:               3: Normal; 4 +1(non clear) =5: Normal

Incremental odds:                  10 -> 11:1

Combat result:                     5 -2(wooded rough) -2(mud) = 1: DH, eliminated

1-6 Bdr III and 1-2-6* Inf III advance


Spend 1 step of attack supply at Tomelloso (23A:3312) (all units in 23A:3510 – 6RE)


23A:3510, 23A:3610 and 23A:3710 -> Albacete (23A:3609)

Initial odds:                      11.875:1.75 = 6.8:1

Militia reliability:               5 +1(air support)=6: Normal; 2 -1(air support) =1: Int and PA halved  = 13.6:1

Incremental odds:                  7 -> 13:1

Combat result:                     1: DH. 1-2-6 Inf X (Int) eliminated, 1-6 Sec III retreats to 23A:3608

3-2-6 Inf III, 2-6 Inf III (Col), 1-6 Sec III and 3-6* Inf XX advance into Albacete.

Bre.19 will land in Albacete.


23A:4314 -> 23A:4313

Initial odds:                      2.5:0.5 = 5:1

Militia reliability:               1 +1(non-clear) = 2: Anarchists retreat to Lorca

1-6 Inf III and 2-6 Art III advance


End of Oct II 36 Insurgent turn

End of Oct II 36 Insurgent turn